﻿using System;
using UnityEngine;

namespace Weapons.Components.ComponentData.AttackData
{
    [Serializable]
    public class AttackMove : AttackData //该类所在的命名空间包含了AttackData的关键字，所以只能使用稍微长一点的写法，这里不建议修改命名空间
    {
        [field: SerializeField] public Vector2 Direction { get; private set; }
        [field: SerializeField] public float Velocity { get; private set; }
    }
}